


To see the world, things dangerous to come to ,To Legends of Element: Celestial Seal is a single-player Roguelike card game. The game is set in a world full of elemental magic. behind walls ,To draw closer ,To find each other and to feel .That is the purpose of LIFE .
To see the world, things dangerous to come to ,To Legends of Element: Celestial Seal is a single-player Roguelike card game. The game is set in a world full of elemental magic. behind walls ,To draw closer ,To find each other and to feel .That is the purpose of LIFE .


Activation Phase:
Based on the outcome of the comparison, players gain different amounts of Elemental Power:
Winner gains 5 points of Elemental Power.
Loser gains 2 points of Elemental Power.
At the start of each round, replenish the hand to the maximum hand size.
Transition Phase:
When either the opponent or the player upgrades to the second level, the battle phase begins.
Battle Phase:
Each round, all players gain 3 points of Elemental Power.
During the card-playing phase, players play at least 1 and at most 5 cards to compare strengths.
After determining the outcome, the winner undergoes a suit judgment based on the suits of the effective cards played:
Sun Dominance: All suits are Sun. Damage +n (n = number of effective Sun suits).
Moon Evasion: All suits are Moon. Gain n points of shield (n = number of effective Moon suits).
Star Flashing: All suits are Star. Gain n points of Elemental Power (n = number of effective Star suits).
Dust to Dust: All suits are Dust. Draw 2/n cards, rounded up (n = number of effective Dust suits).
Sun-Moon-Star-Dust: One card of each suit. Damage +2, shield +2, gain 2 points of Elemental Power, and draw one card.
After the suit judgment, damage calculation occurs. The winner deals initial damage equal to their character's attack power to the loser. The initial damage is affected by skills, statuses, equipment, and suit judgment results. The final damage is calculated through sequential addition, subtraction, multiplication, and division. The loser then takes the final damage and loses health points.


Equipment Mechanics
Elemental Type Mechanics
Each character has their own Elemental Skill. For example, all Fire-element characters share the same Fire Elemental Skill. Elemental Skills can only be used once per round.
The specifics are as follows:
Fire (1): Discard one card and draw a new card
.
Water (1): Draw an additional card.
Earth (-1): Discard one card.
Wood (2): Stack 2 points of Elemental Power (stacked Elemental Power cannot be used for skill costs). In the next round, gain 1 additional point of Elemental Power and remove the stack.
Gold (0): For every 5 points of Elemental Power you have, gain 2 additional points of Elemental Power each round.
Wind (0): Give 1 point of Elemental Power to another player. If that player has more Elemental Power than you, draw one card.
Thunder (0): Steal 1 point of Elemental Power from another player, and that player discards one of your cards.
Ice (3): Increase your maximum hand size by 1.
Light (-x): Discard x cards, where x is less than or equal to 3.
Dark (x): Spend x points of Elemental Power to draw x cards, where x is less than or equal to 3.
Cloud: Can use the Elemental Skill of any player on the field, or (1) draw a card and draw it again in the next round.








CORE OBJECT






BASIC GAMEPLAY LOOP


INTRODUCTION


INTRODUCTION
CORE OBJECT
The story of the IP “Legends of Element” is set in a magical fantasy world called "Elemental Continent." In this world, the god who governs the game gathered many magical fragments from the sun, moon, stars, and the earth. He then assembled these fragments into a set of magical playing cards and invented a one-on-one card game. Thanks to the various magical functions of the cards, this game quickly became a sensation across the Elemental Continent.
Equipment Mechanics
Elemental Type Mechanics
Each character has their own Elemental Skill. For example, all Fire-element characters share the same Fire Elemental Skill. Elemental Skills can only be used once per round.
The specifics are as follows:
Fire (1): Discard one card and draw a new card
.
Water (1): Draw an additional card.
Earth (-1): Discard one card.
Wood (2): Stack 2 points of Elemental Power (stacked Elemental Power cannot be used for skill costs). In the next round, gain 1 additional point of Elemental Power and remove the stack.
Gold (0): For every 5 points of Elemental Power you have, gain 2 additional points of Elemental Power each round.
Wind (0): Give 1 point of Elemental Power to another player. If that player has more Elemental Power than you, draw one card.
Thunder (0): Steal 1 point of Elemental Power from another player, and that player discards one of your cards.
Ice (3): Increase your maximum hand size by 1.
Light (-x): Discard x cards, where x is less than or equal to 3.
Dark (x): Spend x points of Elemental Power to draw x cards, where x is less than or equal to 3.
Cloud: Can use the Elemental Skill of any player on the field, or (1) draw a card and draw it again in the next round.
Card and Deck Mechanics
The cards are a standard deck of playing cards without Jokers. The suits are Sun, Moon, Star, and Dust.
The initial deck consists of one standard deck of playing cards without Jokers, totaling 52 cards.
Card and Deck Mechanics
The cards are a standard deck of playing cards without Jokers. The suits are Sun, Moon, Star, and Dust.
The initial deck consists of one standard deck of playing cards without Jokers, totaling 52 cards.
Each player starts with 7 cards in their hand.
During the card-playing phase, players play at least 1 and at most 5 cards to compare strengths. The rules are as follows:
Five of a Kind > Straight Flush ----- Playing such a combination grants 2 additional points of Elemental Power.
Four of a Kind > Straight > Flush ----- Playing such a combination grants 1 additional point of Elemental Power.
Full House > Three of a Kind > Two Pairs > One Pair > Single Card.
For the same combination type, compare the card values: A, K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2.
Each player starts with 7 cards in their hand.
During the card-playing phase, players play at least 1 and at most 5 cards to compare strengths. The rules are as follows:
Five of a Kind > Straight Flush ----- Playing such a combination grants 2 additional points of Elemental Power.
Four of a Kind > Straight > Flush ----- Playing such a combination grants 1 additional point of Elemental Power.
Full House > Three of a Kind > Two Pairs > One Pair > Single Card.
For the same combination type, compare the card values: A, K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2.
Activation Phase:
Based on the outcome of the comparison, players gain different amounts of Elemental Power:
Winner gains 5 points of Elemental Power.
Loser gains 2 points of Elemental Power.
At the start of each round, replenish the hand to the maximum hand size.
Transition Phase:
When either the opponent or the player upgrades to the second level, the battle phase begins.
Battle Phase:
Each round, all players gain 3 points of Elemental Power.
During the card-playing phase, players play at least 1 and at most 5 cards to compare strengths.
After determining the outcome, the winner undergoes a suit judgment based on the suits of the effective cards played:
Sun Dominance: All suits are Sun. Damage +n (n = number of effective Sun suits).
Moon Evasion: All suits are Moon. Gain n points of shield (n = number of effective Moon suits).
Star Flashing: All suits are Star. Gain n points of Elemental Power (n = number of effective Star suits).
Dust to Dust: All suits are Dust. Draw 2/n cards, rounded up (n = number of effective Dust suits).
Sun-Moon-Star-Dust: One card of each suit. Damage +2, shield +2, gain 2 points of Elemental Power, and draw one card.
After the suit judgment, damage calculation occurs. The winner deals initial damage equal to their character's attack power to the loser. The initial damage is affected by skills, statuses, equipment, and suit judgment results. The final damage is calculated through sequential addition, subtraction, multiplication, and division. The loser then takes the final damage and loses health points.

BASIC GAMEPLAY LOOP
Engage in a Match
You use a standard 52-card poker deck. During Phase One, each round allows you to play one hand
(e.g., a Pair, Three of a Kind, Flush, etc.).
Earn Elemental Power
The hand you play calculates a total Combat Power based on its base score and multiplier. If your total Combat Power is higher than your opponent's, you gain more Elemental Power; if lower, you gain less.
Once either you or your opponent upgrades your character (by spending 10 Elemental Power), the match progresses to Phase Two. In Phase Two, each round you can also play one hand, again comparing Elemental Combat Power with the opponent. Similarly, the victor gains more Elemental Power and deals damage to the other based on their character's Attack Power. The match concludes when one character's Health is reduced to zero.
Reward Selection
After each match, you receive in-game currency and reward items based on your Battle Rating.
Path Selection
Following reward selection, the player chooses between two available paths, each leading to a different event.
Events
Events are primarily divided into two types: Shop Events and Random Events. In Shop Events, you use in-game currency to purchase Poker Card enhancements, Character upgrades, and items, depending on the shop type. Random Events present choices that can positively or negatively affect your character, equipment, or deck.
Choose Companion & Opponent
After the event, the player selects one character from a choice of two. One becomes the player's Companion, granting their assistance (e.g., a card, character, or item enhancement), while the other becomes the Opponent for the next match.
Engage in a Match...
...Challenge the Final Boss
Engage in a Match
You use a standard 52-card poker deck. During Phase One, each round allows you to play one hand
(e.g., a Pair, Three of a Kind, Flush, etc.).
Earn Elemental Power
The hand you play calculates a total Combat Power based on its base score and multiplier. If your total Combat Power is higher than your opponent's, you gain more Elemental Power; if lower, you gain less.
Once either you or your opponent upgrades your character (by spending 10 Elemental Power), the match progresses to Phase Two. In Phase Two, each round you can also play one hand, again comparing Elemental Combat Power with the opponent. Similarly, the victor gains more Elemental Power and deals damage to the other based on their character's Attack Power. The match concludes when one character's Health is reduced to zero.
Reward Selection
After each match, you receive in-game currency and reward items based on your Battle Rating.
Path Selection
Following reward selection, the player chooses between two available paths, each leading to a different event.
Events
Events are primarily divided into two types: Shop Events and Random Events. In Shop Events, you use in-game currency to purchase Poker Card enhancements, Character upgrades, and items, depending on the shop type. Random Events present choices that can positively or negatively affect your character, equipment, or deck.
Choose Companion & Opponent
After the event, the player selects one character from a choice of two. One becomes the player's Companion, granting their assistance (e.g., a card, character, or item enhancement), while the other becomes the Opponent for the next match.
Engage in a Match...
...Challenge the Final Boss











































Elemental Continent
By forming poker hands, players aim to achieve the highest possible score (known as Elemental Combat Power). This score is then compared against the opponent in each stage. The outcome of this comparison—win or lose—determines whether players gain Elemental Power to activate skills or deal damage. The ultimate goal is to defeat opponents, progressively overcome increasingly powerful enemies, earn rewards to build and refine your deck, and finally conquer the final boss to complete the game.
Character System
First, before the game begins, players can choose their initial character to enter the game (currently only Xuan Yun Ling - Cloud and Xuan Yun Ling - Metal is available). Each character has their own unique mechanics, skills, attack power, health
Character System
First, before the game begins, players can choose their initial character to enter the game (currently only Xuan Yun Ling - Cloud and Xuan Yun Ling - Metal is available). Each character has their own unique mechanics, skills, attack power, health
points, and a dedicated Elemental Spirit. In the illustration of each character, the upper left corner displays the character's attack power, the lower right corner shows the character's health points, and the bottom indicates the character's initial Elemental Power.




Upgrade and Skill Mechanics
The upgrade and skill mechanics are tied to the Elemental Power system. At the start of the game, fragments of Elemental Power will be scattered around the central Divine Tower. The amount of Elemental Power a player gains is related to the score of the cards played each round. Players can use Elemental Power to perform three types of actions: activating skills, upgrading, and drawing equipment.
For most characters, the condition to upgrade from the first stage to the second stage is typically spending 5 points of Elemental Power. Each time a character upgrades, new skills are unlocked for the player to use.
Each character has at least one Elemental Skill and one unique skill. Activating a skill requires spending the Elemental Power indicated by the skill. If the Elemental Power is insufficient, the skill cannot be activated. Unless otherwise specified, skills can only be used once per round.
Equipment Mechanics
Each character has three different equipment cards: Weapon, Armor, and Exclusive Equipment.
Weapon: Maximum hand size increases by 1 each round.
Armor: Gain 1 additional point of Elemental Power each round.
Elemental Spirit: Each character has a different one. For example, Xuan Yun Ling - Summon Wind: Once every 2 rounds, draw a card from the deck, and in the next round, gain a copy of it.
Players can spend 3 points of Elemental Power to draw equipment. Reveal the top card of the deck:
If the card value is A-6, draw a Weapon card.
If the card value is 7-10, draw an Armor card.
If the card value is J, Q, or K, draw an Exclusive Equipment card.
Equipment Mechanics
Each character has three different equipment cards: Weapon, Armor, and Exclusive Equipment.
Weapon: Maximum hand size increases by 1 each round.
Armor: Gain 1 additional point of Elemental Power each round.
Elemental Spirit: Each character has a different one. For example, Xuan Yun Ling - Summon Wind: Once every 2 rounds, draw a card from the deck, and in the next round, gain a copy of it.
Players can spend 3 points of Elemental Power to draw equipment. Reveal the top card of the deck:
If the card value is A-6, draw a Weapon card.
If the card value is 7-10, draw an Armor card.
If the card value is J, Q, or K, draw an Exclusive Equipment card.


The story of the IP “Legends of Element” is set in a magical fantasy world called "Elemental Continent." In this world, the god who governs the game gathered many magical fragments from the sun, moon, stars, and the earth. He then assembled these fragments into a set of magical playing cards and invented a one-on-one card game. Thanks to the various magical functions of the cards, this game quickly became a sensation across the Elemental Continent.








By forming poker hands, players aim to achieve the highest possible score (known as Elemental Combat Power). This score is then compared against the opponent in each stage. The outcome of this comparison—win or lose—determines whether players gain Elemental Power to activate skills or deal damage. The ultimate goal is to defeat opponents, progressively overcome increasingly powerful enemies, earn rewards to build and refine your deck, and finally conquer the final boss to complete the game.
Upgrade and Skill Mechanics
The upgrade and skill mechanics are tied to the Elemental Power system. At the start of the game, fragments of Elemental Power will be scattered around the central Divine Tower. The amount of Elemental Power a player gains is related to the score of the cards played each round. Players can use Elemental Power to perform three types of actions: activating skills, upgrading, and drawing equipment.
For most characters, the condition to upgrade from the first stage to the second stage is typically spending 5 points of Elemental Power. Each time a character upgrades, new skills are unlocked for the player to use.
Each character has at least one Elemental Skill and one unique skill. Activating a skill requires spending the Elemental Power indicated by the skill. If the Elemental Power is insufficient, the skill cannot be activated. Unless otherwise specified, skills can only be used once per round.
points, and a dedicated Elemental Spirit. In the illustration of each character, the upper left corner displays the character's attack power, the lower right corner shows the character's health points, and the bottom indicates the character's initial Elemental Power.


